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Camelot unchained concept art
Camelot unchained concept art








camelot unchained concept art
  1. #Camelot unchained concept art update#
  2. #Camelot unchained concept art series#

Female armor design particularly are moving in a design direction of form with function without giving up looking feminine or a sense of strength. We want to see given to the players a mass amount of stat variety through crafted armor that still allows them to be able to enjoy the way their characters look when off the battlefield and feel good while wearing something that has the elements of function and believability. Now this doesn't mean that all elements of looking cool and super kick butt are thrown out the door. This is where the art is key to assisting the players as whole in an enjoyable and engaging battle experience. Being able to quickly assess on the field who your greatest threats are, not to mention creating on-the-fly strategy with your guildies, is crucial in PvP. This can be things like material decay that indicates a weak link in the pack, native design and armor shapes for a quick read to what realm a fellow user is, or the engraving on armor for a quick tell as to what resistance your enemy is packing. But for Camelot Unchained, our armor must be designed with a thought process to enforce strong visual cues and clear recognition. Michelle Davies: In many MMOs, armor is designed with a mindset of making it that "tasty carrot on the stick" that gets you through the constant grind. Time is a precious commodity for us, so the number of concepts they can bring to the table quickly is pretty special. And for each one shown here, Sandra and Michelle have created over the course of a few weeks at least a couple of dozen more.

#Camelot unchained concept art series#

Please keep in mind that these sketches are simply that: a series of thoughts expressed via the artists' skill, not "money" pieces or the kind of finished concept work you would offer for sale.

camelot unchained concept art

Mark Jacobs: Now that you have seen some of the inspiration that Sandra and Michelle used at the beginning of their studies, it's time to hear from them and to look at some of their initial concept work. Oh, and it's got lots of early mockups to marvel at as well! This exclusive series concludes with these two artists joining Mark Jacobs to talk shop about the development of armor, ruminating on subjects like customizing armor pieces to accommodating non-human body parts and using different combinations of materials when crafting the armor.

camelot unchained concept art

Now, hear about the thought processes behind their work! With virtually no active players (1-2 occasional players during last few months according to Steamdb) yet they still expect people to pay $20 for it.In the preceding installments of Camelot Unchained's three-part armor dev blog, you've seen the images Lead Concept Artist Michelle Davies and Concept Artist and Animator Sandra Pavulaan have provided on the Vikings, the Arthurians, and the Tuatha Dé Danann.

#Camelot unchained concept art update#

I logged into the current beta (build #145) yesterday, everything still looks atrocious including lighting which changes in noticeable distinct "steps" as your characters moves in and out of shaded areas, and at night the lighting oversaturates everything to the point of making distant trees look like a single sheet of dirty gray material and rocks and building walls facing the natural light source look like they were lit with a projector beam.Īnd their other game, "Final Stand Ragnarok", hasn't received a single status update ever since they put it in "Early Access" on Steam 5 months ago:

camelot unchained concept art

They are still afraid to show an actual gameplay of the current build through videos and are still struggling to add basic things like properly-functioning lighting into their current engine demo. After more than 9 years (counting from first videos on official YouTube where they were showing people in office actively working on parts of game), all they can show is more concept art of lamp posts in their newsletter and an hour-long Twitch "talking head" streams.










Camelot unchained concept art