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Half life one black mesa research facility map
Half life one black mesa research facility map













  1. HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP MOD
  2. HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP UPDATE

HAVE A NICE DAY: map fid1a0a // this can be used to skip an intro Start the game on the preferred difficulty and then type the command (in console) to start a chapter you wish to continue from:

HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP MOD

Save files from the previous versions won't be compatible with version 1.5 due to both code and map changes! If you've started playing the previous version already and want to continue playing on the new release without having to play the mod from scratch there's a solution. We didn't test the mod on the WON version of Half-Life for quite a long time and we don't have resources to support it.

  • We're explicitly dropping WON support.
  • These options still can be reverted in Advanced settings.
  • The Counter Strike styled night-vision, custom flashlight and additional bullet impact effects are enabled by default now.
  • If you want to keep your settings from Half-Life, then delete field_intensity/config.cfg before starting the mod, but in this case you'll need to configure some keybindings yourself (e.g.
  • The mod is now distributed with its own config.cfg file in order to provide keybindings for new commands by default.
  • Semantics didn't change, so translations don't need to be updated. Merged some text corrections proposed by /TheWolf. There're still security cards in the mod, but at least we've managed to delete one of them. Adding them to the mod was a mistake on our part and the consequence of the bad level-design decision in the first place. We consider card readers a cheap and non-elegant way to block the player's path. This way we kill two birds with one stone: firstly, avoiding backtracking, secondly, getting rid of another security card. Instead, after the fight in the storage room the player takes an alternative route.
  • The security card on the first level of the chapter "Deathmatch" has been removed.
  • The player now gets to the monorail station before entering the security room and the lobby.
  • The transition from the chapter "Hostile Takeover" to "Hazardous Environment" has been redesigned.
  • The flags in the intro got unsynchronized animations.
  • smoke) on a number of maps to make levels less static and breathe more life into some areas.
  • Placed some additional visual effects (e.g.
  • Fixed some minor issues related to lighting, npc navigation node graph and game balance.
  • HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP UPDATE

    In this update we continued our crusade on boxes and crates, replacing some of them with other more interesting objects which should improve the variety and immersion.Inventory items and flashlight HUD sprites quality has been improved (previously they looked bad due to the wrong image quantization).Received damage type indicators are scalable now.Shooting at some alien surfaces now produces greenish wallpuffs.įlashlight spot radius and flashlight falloff distance are now configurable (in certain boundaries) via Advanced settings or via cl_flashlight_radius and cl_flashlight_fade_distance cvars (works only with custom flashlight enabled).Shooting at wooden breakables now produces brownish wallpuffs.The wallpuff effect itself is more prominent.Firing a shotgun now produces wallpuffs too (if they're enabled).

    half life one black mesa research facility map

  • Shooting the sky doesn't produce bullet impact effects anymore.
  • Desert Eagle's laser spot gets hidden when the player uses a stationary machine gun or tank.
  • Bullsquid's toxic spit projectile got some extra visual effects.
  • Thanks to XF-Alien for finding the bug and fixing the model.

    half life one black mesa research facility map

    Now blackops should be less bullet-spongy if you shoot them in the head. Male assassin's model was fixed to have a head hitbox.With the new update we've finally incorporated this idea into the game. We've planned this feature before the initial release, but never added it to the mod due to the time constraints.

    half life one black mesa research facility map

    Male assassins (blackops) now can throw flashbang grenades.

    half life one black mesa research facility map

    A good reason to replay the mod!Ī reminder that we recently created a Discord server where we share some random dev facts about Field Intensity development and sneak-peeks to future updates and projects. Now we present the anniversary update: version 1.5. Since then we continually improved the mod. One year ago the first version of Field Intensity was released.















    Half life one black mesa research facility map