
- HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP MOD
- HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP UPDATE
HAVE A NICE DAY: map fid1a0a // this can be used to skip an intro Start the game on the preferred difficulty and then type the command (in console) to start a chapter you wish to continue from:
HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP MOD
Save files from the previous versions won't be compatible with version 1.5 due to both code and map changes! If you've started playing the previous version already and want to continue playing on the new release without having to play the mod from scratch there's a solution. We didn't test the mod on the WON version of Half-Life for quite a long time and we don't have resources to support it.
HALF LIFE ONE BLACK MESA RESEARCH FACILITY MAP UPDATE
In this update we continued our crusade on boxes and crates, replacing some of them with other more interesting objects which should improve the variety and immersion.Inventory items and flashlight HUD sprites quality has been improved (previously they looked bad due to the wrong image quantization).Received damage type indicators are scalable now.Shooting at some alien surfaces now produces greenish wallpuffs.įlashlight spot radius and flashlight falloff distance are now configurable (in certain boundaries) via Advanced settings or via cl_flashlight_radius and cl_flashlight_fade_distance cvars (works only with custom flashlight enabled).Shooting at wooden breakables now produces brownish wallpuffs.The wallpuff effect itself is more prominent.Firing a shotgun now produces wallpuffs too (if they're enabled).


Now blackops should be less bullet-spongy if you shoot them in the head. Male assassin's model was fixed to have a head hitbox.With the new update we've finally incorporated this idea into the game. We've planned this feature before the initial release, but never added it to the mod due to the time constraints.

Male assassins (blackops) now can throw flashbang grenades.

A good reason to replay the mod!Ī reminder that we recently created a Discord server where we share some random dev facts about Field Intensity development and sneak-peeks to future updates and projects. Now we present the anniversary update: version 1.5. Since then we continually improved the mod. One year ago the first version of Field Intensity was released.
